Add Windows runner files for high DPI support and console output

- Created runner.exe.manifest to enable DPI awareness and dark mode support.
- Implemented utility functions in utils.cpp and utils.h for console creation and command line argument handling.
- Developed Win32Window class in win32_window.cpp and win32_window.h to manage high DPI-aware windows, including theme updates and message handling.
This commit is contained in:
2026-05-13 12:03:40 +02:00
commit 96f8f95924
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import 'package:flutter/material.dart';
import 'package:notas/models/note.dart';
// Small presentational widget for a note inside the grid.
// Keep this widget lightweight and layout-agnostic: it should not force
// width/height constraints (so it works inside different parent layouts
// like MasonryGridView or Draggable feedback). Visual styling only.
class NoteCard extends StatefulWidget {
const NoteCard({super.key, required this.note, this.onTap, this.isDragging = false});
final Note note;
final VoidCallback? onTap;
final bool isDragging;
@override
State<NoteCard> createState() => _NoteCardState();
}
class _NoteCardState extends State<NoteCard> {
bool _isPressed = false;
@override
Widget build(BuildContext context) {
final bool showGrabbing = widget.isDragging || _isPressed;
return MouseRegion(
cursor: showGrabbing ? SystemMouseCursors.grabbing : SystemMouseCursors.grab,
child: GestureDetector(
onTapDown: widget.onTap == null
? null
: (_) {
setState(() {
_isPressed = true;
});
},
onTapUp: widget.onTap == null
? null
: (_) {
setState(() {
_isPressed = false;
});
},
onTapCancel: widget.onTap == null
? null
: () {
setState(() {
_isPressed = false;
});
},
onTap: widget.onTap,
child: Container(
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: const Color.fromRGBO(24, 25, 26, 1),
borderRadius: BorderRadius.circular(12),
border: Border.all(color: Colors.white24, width: 1),
),
child: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
// Estimate whether the body will exceed 20 lines without always
// running the expensive TextPainter layout. This heuristic counts
// newline characters and estimates wrapped lines based on an
// average characters-per-line to handle many short lines well.
final List<String> rawLines = widget.note.body.split('\n');
const int avgCharsPerLine = 40;
int estimatedLines = 0;
for (final String line in rawLines) {
estimatedLines += (line.trim().length ~/ avgCharsPerLine) + 1;
}
final bool needsPreciseMeasurement = estimatedLines > 20;
final bool isBodyTruncated;
if (needsPreciseMeasurement) {
final TextPainter textPainter = TextPainter(
text: TextSpan(
text: widget.note.body,
style: const TextStyle(color: Colors.white70, fontSize: 14),
),
maxLines: 20,
textDirection: TextDirection.ltr,
)..layout(maxWidth: constraints.maxWidth);
isBodyTruncated = textPainter.didExceedMaxLines;
} else {
isBodyTruncated = false;
}
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: [
Text(
widget.note.title,
style: const TextStyle(
color: Colors.white,
fontSize: 16,
fontWeight: FontWeight.bold,
),
maxLines: 2,
overflow: TextOverflow.ellipsis,
),
const SizedBox(height: 8),
Text(
widget.note.body,
style: const TextStyle(color: Colors.white70, fontSize: 14),
maxLines: 20,
overflow: TextOverflow.clip,
),
if (isBodyTruncated) ...[
const SizedBox(height: 4),
const Text(
'...',
style: TextStyle(
color: Colors.white54,
fontSize: 18,
height: 1,
),
),
],
],
);
},
),
),
),
);
}
}