1dede9eb78
- Removed AppColors class and migrated all references to AppPalette. - Updated VaultAccessScreen, MenuDrawer, NoteCard, SearchAppBar, and other widgets to use AppPalette for color management. - Introduced AppPalette to handle light and dark themes with appropriate color schemes. - Adjusted theme application in AppTheme to utilize AppPalette extensions. - Updated tests to reflect changes in theme structure and color references.
322 lines
13 KiB
Dart
322 lines
13 KiB
Dart
import 'package:flutter/material.dart';
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@immutable
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class AppPalette extends ThemeExtension<AppPalette> {
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static const Color darkDefaultThemeSeedColor = Colors.amber;
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static const Color lightDefaultThemeSeedColor = Colors.blue;
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static const List<Color> defaultCategoryColors = <Color>[
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Colors.amber,
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Colors.blue,
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Colors.green,
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Colors.purple,
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Colors.red,
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Colors.teal,
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Colors.orange,
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Colors.grey,
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];
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static const List<Color> themeSeedColors = <Color>[
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Colors.blue,
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Colors.teal,
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Colors.green,
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Colors.pink,
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Colors.purple,
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Colors.orange,
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];
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static const Gradient _darkBackdropGradient = LinearGradient(
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colors: <Color>[Color(0xFF191A1D), Color(0xFF222326), Color(0xFF101114)],
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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);
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static const Gradient _lightBackdropGradient = LinearGradient(
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colors: <Color>[Color(0xFFFFFFFF), Color(0xFFF2F4F6), Color(0xFFECEFF1)],
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begin: Alignment.topLeft,
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end: Alignment.bottomRight,
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);
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static const Color _darkDrawerBackground = Color.fromARGB(255, 30, 31, 35);
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static const Color _lightDrawerBackground = Color(0xFFF7F9FA);
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static const Color _darkCardBackground = Color.fromRGBO(24, 25, 26, 1);
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static const Color _lightCardBackground = Color(0xFFFFFFFF);
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static const Color _darkSurfaceElevated = Color(0xFF303134);
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static const Color _lightSurfaceElevated = Color(0xFFF0F2F4);
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static const Color _darkBorder = Color.fromRGBO(255, 255, 255, 0.12);
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static const Color _lightBorder = Color.fromRGBO(15, 23, 32, 0.06);
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static const Color _darkBorderMuted = Color.fromRGBO(255, 255, 255, 0.08);
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static const Color _lightBorderMuted = Color.fromRGBO(15, 23, 32, 0.03);
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static const Color _darkTextPrimary = Colors.white;
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static const Color _lightTextPrimary = Color(0xFF0F1720);
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static const Color _darkTextSecondary = Colors.white70;
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static const Color _lightTextSecondary = Color(0xFF374151);
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static const Color _darkTextOnSurfaceDark = Colors.black87;
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static const Color _lightTextOnSurfaceDark = Colors.black87;
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static const Color _darkTextMuted = Colors.white54;
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static const Color _lightTextMuted = Color(0xFF6B7280);
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static const Color _darkTextDisabled = Colors.white24;
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static const Color _lightTextDisabled = Color(0xFFBDBDBD);
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static const Color _darkTextHint = Color.fromRGBO(255, 255, 255, 0.30);
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static const Color _lightTextHint = Color.fromRGBO(15, 23, 32, 0.30);
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static const Color _darkFill = Color.fromRGBO(255, 255, 255, 0.05);
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static const Color _lightFill = Color.fromRGBO(15, 23, 32, 0.02);
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static const Color _darkHover = Color.fromRGBO(255, 255, 255, 0.10);
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static const Color _lightHover = Color.fromRGBO(15, 23, 32, 0.04);
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static const Color _darkShadowSoft = Color.fromRGBO(0, 0, 0, 0.25);
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static const Color _lightShadowSoft = Color.fromRGBO(0, 0, 0, 0.08);
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static const Color _darkShadowDim = Color.fromARGB(54, 0, 0, 0);
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static const Color _lightShadowDim = Color.fromARGB(40, 0, 0, 0);
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static const Color _darkAccent = Colors.amber;
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static const Color _lightAccent = Colors.blue;
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static const Color _darkTextOnAccent = Colors.black;
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static const Color _lightTextOnAccent = Colors.white;
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static const Color _darkOverlay = Color.fromARGB(140, 0, 0, 0);
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static const Color _lightOverlay = Color.fromARGB(120, 0, 0, 0);
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static const Color _transparent = Colors.transparent;
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static const Color _darkDragTargetBorder = Color(0xFF42A5F5);
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static const Color _lightDragTargetBorder = Color(0xFF1565C0);
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static const Color _darkSyncPreparing = Color.fromARGB(255, 165, 165, 165);
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static const Color _lightSyncPreparing = Color.fromARGB(255, 120, 120, 120);
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static const Color _darkSyncEncrypting = Color.fromARGB(255, 109, 191, 255);
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static const Color _lightSyncEncrypting = Color.fromARGB(255, 2, 136, 209);
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static const Color _darkSyncUploading = Color.fromARGB(255, 98, 190, 255);
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static const Color _lightSyncUploading = Color.fromARGB(255, 2, 119, 189);
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static const Color _darkSyncWaiting = Color.fromARGB(255, 150, 150, 150);
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static const Color _lightSyncWaiting = Color.fromARGB(255, 150, 150, 150);
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static const Color _darkSyncDecrypting = Color.fromARGB(255, 154, 194, 112);
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static const Color _lightSyncDecrypting = Color.fromARGB(255, 76, 175, 80);
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static const Color _darkSuccess = Colors.green;
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static const Color _lightSuccess = Colors.green;
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const AppPalette({
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required this.backdropGradient,
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required this.drawerBackground,
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required this.cardBackground,
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required this.categoryColors,
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required this.surfaceElevated,
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required this.border,
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required this.borderMuted,
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required this.accent,
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required this.textPrimary,
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required this.textSecondary,
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required this.textOnSurfaceDark,
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required this.textMuted,
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required this.textDisabled,
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required this.textHint,
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required this.fill,
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required this.hover,
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required this.shadowSoft,
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required this.shadowDim,
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required this.destructiveAccent,
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required this.textOnAccent,
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required this.overlay,
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required this.transparent,
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required this.dragTargetBorder,
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required this.syncPreparing,
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required this.syncEncrypting,
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required this.syncUploading,
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required this.syncWaiting,
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required this.syncDecrypting,
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required this.success,
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});
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final Gradient backdropGradient;
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final Color drawerBackground;
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final Color cardBackground;
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final List<Color> categoryColors;
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final Color surfaceElevated;
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final Color border;
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final Color borderMuted;
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final Color accent;
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final Color textPrimary;
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final Color textSecondary;
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final Color textOnSurfaceDark;
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final Color textMuted;
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final Color textDisabled;
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final Color textHint;
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final Color fill;
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final Color hover;
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final Color shadowSoft;
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final Color shadowDim;
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final Color destructiveAccent;
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final Color textOnAccent;
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final Color overlay;
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final Color transparent;
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final Color dragTargetBorder;
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final Color syncPreparing;
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final Color syncEncrypting;
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final Color syncUploading;
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final Color syncWaiting;
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final Color syncDecrypting;
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final Color success;
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@override
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AppPalette copyWith({
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Gradient? backdropGradient,
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Color? drawerBackground,
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Color? cardBackground,
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List<Color>? categoryColors,
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Color? surfaceElevated,
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Color? border,
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Color? borderMuted,
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Color? accent,
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Color? textPrimary,
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Color? textSecondary,
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Color? textOnSurfaceDark,
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Color? textMuted,
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Color? textDisabled,
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Color? textHint,
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Color? fill,
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Color? hover,
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Color? shadowSoft,
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Color? shadowDim,
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Color? destructiveAccent,
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Color? textOnAccent,
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Color? overlay,
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Color? transparent,
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Color? dragTargetBorder,
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Color? syncPreparing,
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Color? syncEncrypting,
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Color? syncUploading,
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Color? syncWaiting,
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Color? syncDecrypting,
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Color? success,
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}) {
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return AppPalette(
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backdropGradient: backdropGradient ?? this.backdropGradient,
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drawerBackground: drawerBackground ?? this.drawerBackground,
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cardBackground: cardBackground ?? this.cardBackground,
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categoryColors: categoryColors ?? this.categoryColors,
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surfaceElevated: surfaceElevated ?? this.surfaceElevated,
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border: border ?? this.border,
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borderMuted: borderMuted ?? this.borderMuted,
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accent: accent ?? this.accent,
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textPrimary: textPrimary ?? this.textPrimary,
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textSecondary: textSecondary ?? this.textSecondary,
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textOnSurfaceDark: textOnSurfaceDark ?? this.textOnSurfaceDark,
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textMuted: textMuted ?? this.textMuted,
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textDisabled: textDisabled ?? this.textDisabled,
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textHint: textHint ?? this.textHint,
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fill: fill ?? this.fill,
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hover: hover ?? this.hover,
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shadowSoft: shadowSoft ?? this.shadowSoft,
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shadowDim: shadowDim ?? this.shadowDim,
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destructiveAccent: destructiveAccent ?? this.destructiveAccent,
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textOnAccent: textOnAccent ?? this.textOnAccent,
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overlay: overlay ?? this.overlay,
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transparent: transparent ?? this.transparent,
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dragTargetBorder: dragTargetBorder ?? this.dragTargetBorder,
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syncPreparing: syncPreparing ?? this.syncPreparing,
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syncEncrypting: syncEncrypting ?? this.syncEncrypting,
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syncUploading: syncUploading ?? this.syncUploading,
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syncWaiting: syncWaiting ?? this.syncWaiting,
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syncDecrypting: syncDecrypting ?? this.syncDecrypting,
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success: success ?? this.success,
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);
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}
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@override
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AppPalette lerp(ThemeExtension<AppPalette>? other, double t) {
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if (other is! AppPalette) return this;
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return AppPalette(
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backdropGradient:
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LinearGradient.lerp(
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backdropGradient as LinearGradient,
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other.backdropGradient as LinearGradient,
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t,
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) ??
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backdropGradient,
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drawerBackground:
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Color.lerp(drawerBackground, other.drawerBackground, t) ??
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drawerBackground,
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cardBackground:
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Color.lerp(cardBackground, other.cardBackground, t) ?? cardBackground,
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categoryColors: t < 0.5 ? categoryColors : other.categoryColors,
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surfaceElevated:
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Color.lerp(surfaceElevated, other.surfaceElevated, t) ??
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surfaceElevated,
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border: Color.lerp(border, other.border, t) ?? border,
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borderMuted: Color.lerp(borderMuted, other.borderMuted, t) ?? borderMuted,
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accent: Color.lerp(accent, other.accent, t) ?? accent,
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textPrimary: Color.lerp(textPrimary, other.textPrimary, t) ?? textPrimary,
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textSecondary:
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Color.lerp(textSecondary, other.textSecondary, t) ?? textSecondary,
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textOnSurfaceDark:
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Color.lerp(textOnSurfaceDark, other.textOnSurfaceDark, t) ??
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textOnSurfaceDark,
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textMuted: Color.lerp(textMuted, other.textMuted, t) ?? textMuted,
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textDisabled:
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Color.lerp(textDisabled, other.textDisabled, t) ?? textDisabled,
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textHint: Color.lerp(textHint, other.textHint, t) ?? textHint,
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fill: Color.lerp(fill, other.fill, t) ?? fill,
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hover: Color.lerp(hover, other.hover, t) ?? hover,
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shadowSoft: Color.lerp(shadowSoft, other.shadowSoft, t) ?? shadowSoft,
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shadowDim: Color.lerp(shadowDim, other.shadowDim, t) ?? shadowDim,
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destructiveAccent:
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Color.lerp(destructiveAccent, other.destructiveAccent, t) ??
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destructiveAccent,
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textOnAccent:
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Color.lerp(textOnAccent, other.textOnAccent, t) ?? textOnAccent,
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overlay: Color.lerp(overlay, other.overlay, t) ?? overlay,
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transparent: Color.lerp(transparent, other.transparent, t) ?? transparent,
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dragTargetBorder:
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Color.lerp(dragTargetBorder, other.dragTargetBorder, t) ??
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dragTargetBorder,
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syncPreparing:
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Color.lerp(syncPreparing, other.syncPreparing, t) ?? syncPreparing,
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syncEncrypting:
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Color.lerp(syncEncrypting, other.syncEncrypting, t) ?? syncEncrypting,
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syncUploading:
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Color.lerp(syncUploading, other.syncUploading, t) ?? syncUploading,
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syncWaiting: Color.lerp(syncWaiting, other.syncWaiting, t) ?? syncWaiting,
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syncDecrypting:
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Color.lerp(syncDecrypting, other.syncDecrypting, t) ?? syncDecrypting,
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success: Color.lerp(success, other.success, t) ?? success,
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);
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}
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static AppPalette fromBrightness(Brightness brightness, {Color? seedColor}) {
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final bool isLight = brightness == Brightness.light;
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return AppPalette(
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backdropGradient: isLight
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? _lightBackdropGradient
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: _darkBackdropGradient,
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drawerBackground: isLight
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? _lightDrawerBackground
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: _darkDrawerBackground,
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cardBackground: isLight ? _lightCardBackground : _darkCardBackground,
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categoryColors: defaultCategoryColors,
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surfaceElevated: isLight ? _lightSurfaceElevated : _darkSurfaceElevated,
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border: isLight ? _lightBorder : _darkBorder,
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borderMuted: isLight ? _lightBorderMuted : _darkBorderMuted,
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accent: seedColor ?? (isLight ? _lightAccent : _darkAccent),
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textPrimary: isLight ? _lightTextPrimary : _darkTextPrimary,
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textSecondary: isLight ? _lightTextSecondary : _darkTextSecondary,
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textOnSurfaceDark: isLight
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? _lightTextOnSurfaceDark
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: _darkTextOnSurfaceDark,
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textMuted: isLight ? _lightTextMuted : _darkTextMuted,
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textDisabled: isLight ? _lightTextDisabled : _darkTextDisabled,
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textHint: isLight ? _lightTextHint : _darkTextHint,
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fill: isLight ? _lightFill : _darkFill,
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hover: isLight ? _lightHover : _darkHover,
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shadowSoft: isLight ? _lightShadowSoft : _darkShadowSoft,
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shadowDim: isLight ? _lightShadowDim : _darkShadowDim,
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destructiveAccent: Colors.redAccent,
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textOnAccent: isLight ? _lightTextOnAccent : _darkTextOnAccent,
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overlay: isLight ? _lightOverlay : _darkOverlay,
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transparent: _transparent,
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dragTargetBorder: isLight
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? _lightDragTargetBorder
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: _darkDragTargetBorder,
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syncPreparing: isLight ? _lightSyncPreparing : _darkSyncPreparing,
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syncEncrypting: isLight ? _lightSyncEncrypting : _darkSyncEncrypting,
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syncUploading: isLight ? _lightSyncUploading : _darkSyncUploading,
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syncWaiting: isLight ? _lightSyncWaiting : _darkSyncWaiting,
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syncDecrypting: isLight ? _lightSyncDecrypting : _darkSyncDecrypting,
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success: isLight ? _lightSuccess : _darkSuccess,
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);
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}
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}
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