Files
notas/pubspec.yaml
T
Marcos efe602a5da feat: Implement note encryption and synchronization features
- Added NoteEncryption class for encrypting and decrypting note content using AES-GCM.
- Updated NoteRepository to handle synchronization of notes and categories with the server, including encryption of note data before sending.
- Introduced SyncRequest and SyncResponse models for managing synchronization data.
- Enhanced LocalVaultService to store and retrieve the encryption key.
- Modified HomeScreen and SettingsScreen to trigger synchronization after note operations and manage API endpoint settings.
- Added SyncStatusIndicator to provide visual feedback on synchronization status in the app title bar.
- Created Category model to manage note categories with encryption support.
- Updated note model to include UUID, server version, deletion status, and category ID.
- Added necessary UI elements for displaying and managing the encryption key in SettingsScreen.
- Updated dependencies in pubspec.yaml for cryptography and HTTP handling.
2026-05-18 16:11:19 +02:00

139 lines
4.9 KiB
YAML

name: notas
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.11.5
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
drift: ^2.33.0
flutter_staggered_grid_view: ^0.7.0
path: ^1.9.1
path_provider: ^2.1.4
shared_preferences: ^2.3.2
window_manager: ^0.5.1
intl: ^0.20.2
flutter_secure_storage: ^10.2.0
local_auth: ^3.0.1
sqlite3: ^3.3.1
http: ^0.13.6
crypto: ^3.0.6
cryptography: ^2.7.0
uuid: ^4.0.0
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
build_runner: ^2.15.0
drift_dev: ^2.33.0
flutter_launcher_icons: "^0.14.4" # dart run flutter_launcher_icons
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/icon.png
hooks:
user_defines:
sqlite3:
source: sqlite3mc
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package
flutter_launcher_icons:
# Configuración general y móvil
image_path: "assets/icon.png"
android: true
ios: false
# Configuración para Windows
windows:
generate: true
image_path: "assets/icon.png"
icon_size: 256 # Tamaño máximo requerido por Windows
# Configuración para Web (Opcional, pero recomendado)
web:
generate: false
image_path: "assets/icon.png"
background_color: "#FFFFFF" # Cambia esto al color de fondo de tu app
theme_color: "#FFFFFF"
# Configuración para macOS (Por si en el futuro compilas para Mac)
macos:
generate: true
image_path: "assets/icon.png"